The Work
I didn't return to Bungie until November of 2022 where I joined the World Systems UI/UX team. At this time the Lightfall expansion was only a couple months out from release, but I did get to work on a new feature that would release during the second season of this year's expansion. That feature is Featured Quests.
The featured quests screen was a brand new category added to the quest tab of the director. It required a bunch of new code work and content setup. We didn't have any other screens like this in the game and so it required a lot of new types of setup we haven't done before. The categories dynamically show up/change size based on if you have quests that fit that category.
With the help of engineering, a lot of the quest screen was actually cleaned up in content and made much easier to work in due to having new properties that would make checking states/quest tabs/etc. much easier. This featured greatly helped our newer players focus on what quests they should be doing and help them progress further in the game and avoid analysis paralysis of trying to pick which quest of the 20 they have to do.

Another small feature with big impact that was added while working on the featured quests was making quests direct launchable from the quest details screen. This helps players get into the game faster and avoids them having to hunt down the location of the quest or where the closest landing zone is.
This setup was quick and was mostly code driven, but the main thing I did was set up the button and created the expressions to show the different states as to why you can't launch a quest, and where the quest is located.





