Levels shape and set the pacing of a player's experience.
Game Projects
I have been the level designer for a couple of game projects for both 2D and 3D, single player and multiplayer.
Level Mods and Creation
Creating my own levels in public editors provided by other games is how I got my first taste of level design and got me to where I am today.
Level Planning and work flow
There are many different ways I like to work based on the level's requirements. Here are just a few of my techniques
Level Analysis
Sometimes I really like to look at other games I've played and learn from them. Some games have great examples of things to follow while others provide great lessons as to what went wrong, and how it could be better.