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The Edge of Fate

Guardians track a mysterious signal to a location at the edge of the solar system, where they uncover a truth that redefines their future.

The Work

Edge of Fate was the update that introduced the portal and modifier selection. It is also the first update to include a new in world tooltip item.

The in world tooltip was something I created based off of waypoint tech for the use of displaying information about interactable objects in the world. We already had activities at this point that had rogue-like elements that would allow you to choose of one of two boons, but the tech to display that information wasn't sustainable. This was a more sustainable version of that tech.

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I also worked on the raid node for this release who's hover state was unique. It brought spinning elements around to a stop and had a bit of a bleed effect on some of the vertical bars.

As part of the portal work I helped create the display elements on the launch overlay screen and created the drawer where we now display the modifiers. I also worked closely with UX/Art to update the new mini scorebar that shows up in the bottom right of the screen while in activity. I implemented how it would function when players reached their expected reward threshold and how we would display that threshold.

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Other minor updates were some changes to the timeline screen and how expansions were displayed.

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Contact

208-304-2826

Address

Spokane, WA, USA

©2018 by Tyler Zwiers. Proudly created with Wix.com

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