The Work
Edge of Fate was the update that introduced the portal and modifier selection. It is also the first update to include a new in world tooltip item.
The in world tooltip was something I created based off of waypoint tech for the use of displaying information about interactable objects in the world. We already had activities at this point that had rogue-like elements that would allow you to choose of one of two boons, but the tech to display that information wasn't sustainable. This was a more sustainable version of that tech.
I also worked on the raid node for this release who's hover state was unique. It brought spinning elements around to a stop and had a bit of a bleed effect on some of the vertical bars.

As part of the portal work I helped create the display elements on the launch overlay screen and created the drawer where we now display the modifiers. I also worked closely with UX/Art to update the new mini scorebar that shows up in the bottom right of the screen while in activity. I implemented how it would function when players reached their expected reward threshold and how we would display that threshold.
Other minor updates were some changes to the timeline screen and how expansions were displayed.








